Then you place the Improvement on top of one of the Land Boards or other Land Improvements on the board, but you must follow these rules:
- Village Improvements must be placed on top of other Village Improvements or Village Boards, and Farm Improvements must be placed on top of other Farm Improvements or Farm Boards. Basically, if the Land makes gold, you can never put an Improvement on top of it that would make it make food, and vice versa.
- Improvements can never decrease the number of food or gold provided. You can put a Village Improvement that provides 2 gold on top of another Village Improvement that provides 2 gold, but not on top of one that provides 3 gold. This means that by the end of the game there might be some Improvements that cannot be acquired.
Your newly improved Land Board now provides more food or gold for everyone!
- Many Land Improvements have an associated path (BOUNTY, CULTURE, MIGHT, or WISDOM). If you have a Court Card or Banner that is worth more Crowns for CULTURE improvements on the board, for example, you might want to acquire Land Improvements with CULTURE paths even if doing so helps your opponents some.
- You can acquire Land Improvements before you harvest or tax for the turn. Often, acquiring a Land Improvement before you tax can result in your getting more gold immediately, and gold now is better than gold later.
- Acquiring a Land Improvement is an easy way to see the next card in the market deck if you have extra food.
- To tax the villages, you must first feed them 1 food each in order to keep the people from rebelling. Count the number of Village Boards, and then pay that much food. The number of food you pay is different each game based on the number of Village Boards in the board, but won’t change over the course of that game.
- Count the numbers in the gold coins in the middle of each village. If Improvements have been made, only count the number of the top Improvement on each Village Board (if a Village Board has been improved with a 2 gold improvement, and then improved again with a 3 gold improvement, it provides 3 gold; you don’t add all of the improvements). Take that much gold. The amount of gold provided will go up over the course of each game as improvements are made.
Example: You tax the board above. First, you must pay 5 food – 1 for each of the Village Boards. Then you get 8 gold: 1 from each of the three Small Villages, 2 from the Monastery, and 3 from the Jewel Bazaar.
Example: You have no gold but lots of food. You want the Mappamundi which costs 12 gold, but the Village Boards only provide 9 gold. You acquire the Hall of 1000 Wonders and improve a Small Village. Now you pay your food to tax, end up with 12 gold, and acquire the Mappamundi.
Court Cards and the Market
The Tiger Pelt, above left, counts MIGHT cards on the Land Boards, and MIGHT cards in your court (including itself). If the Castle card is on the board, and you have the Cannon and the Tiger Pelt, the Tiger Pelt is worth 6 crowns: 2 for the Castle, 2 for the Cannon, and 2 for itself.
The Beastkeeper, above right, counts only beast cards in your court. It itself is not a beast card, if you had the Hounds, the Beastkeeper would be worth 3 crowns.
Beasts and Garments
Here’s a full list of the beast cards in the deck:
Here’s a full list of the garment cards in the deck:
If you have the Banner of Balance, you can have both the Rhinoceros, and other animals, and the Rhinoceros is still worth its shown value of 7 Crowns.
You don’t have to take the Banner of the first two Court Cards you acquire whose paths match; you can always choose to hold out for another. Once you’ve taken a Banner it cannot be exchanged with another or taken from you, so choose wisely.
Flying the Banner of Balance takes any two Court Cards that are not of the same path, for example the Cannon and the Monkeys on Ostriches.
If I have the Wisdom Banner but forget to collect gold when another sister taxes, might I do so later? If I have the Bounty banner but forget to collect food when another sister harvests, might I do so later?
If you collect gold when you have a Wisdom Banner, where does it come from? If you collect food when you have a Bounty Banner, where does it come from?
—Asked by Ken H.
If I have to get rid of a court card and I only have two cards but I’ve claimed my banner, do I have to give up my banner?
Example: You have the Boorish Uncle, and you acquire the Imposing Automaton from the market row. You may immediately discard the Boorish Uncle. You then acquire the Cannon. The Cannon’s ability is wasted, because you have no Unwanted Guests to discard, but it’s still worth 5 Crowns.
Here’s a full list of the Court Cards that chase off Unwanted Guests:
A Second Note about cards that remove Unwanted Guests
Cards such as the Cannon can only be used to remove an Unwanted Guest once, upon acquiring. Therefore a sister may remove an Unwanted Guest at the time she purchases the Cannon. She cannot keep the ability for later. Cards that remove Unwanted Guests are used for that purpose one time only, and do not provide, therefore, a ‘rid yourself of Unwanted Guests forever’ style ability.
— Asked by Maria
Example: Kayla reveals the above Moon when filling the spot in the market row after she acquired the Pure White Stag court card. Kayla has 4 food, and loses 2. Jordan has no food, and loses nothing. Xavier has 7 food, and loses 3. Then Kayla returns the Moon to the box and fills its spot with the next card from the market deck.
Example: Kayla reveals the Diamond Moon (above). She offers to contribute 1 food. Jordan and Xavier both offer to contribute 1 food. Samantha says, “I’m not paying anything.” If any of the other sisters agrees to offer 1 more food, they pay the food and all 4 of them get 7 gold each. If none of the sisters agrees to put in the last food, then nobody pays any food and nobody gets any gold. Either way, return the Moon to the box and continue playing.